Relight of the scene ''ICVFX Production Test'' in Unreal Engine 5.5, with dynamic lighting and Lumen.
The goal was to create a lighting with a neon-sci vibe, using bright and saturated colors while following a PBL workflow.
Plugins and add-ons includes Screen Space Fog Scattering, Ultra Volumetrics and Easy Fog.
Big thanks to my mentor, Salvador Sanchez (Lighting Artist at Playground Games) : https://www.artstation.com/visualdor