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Gothic Interior - Relight with Lumen (Nighttime)

Relight of the incredible scene ''Gothic Interior Megapack'' by Meshingun Studio. Nighttime version.

This project was done during the Lighting for Games Bootcamp from Vertex School. Inspired by the video game Elden Ring, this project attempts to recreate an epic encounter between the main character and a final boss in a video game.
PBL workflow, and dynamic lighting with Lumen.

Plugins and add-ons includes Screen Space Fog Scattering, Ultra Volumetric, and the characters Sparrow and Sevarog from Paragon.

Big thanks to my mentor, Salvador Sanchez (Lighting Artist at Playground Games) : https://www.artstation.com/visualdor